Two teams divided evenly, battle it out for a preset, limited time. When shot out, players go back to the “respawn point” and then come back in the game after a set duration. Game play continues until the time ends.
Free For All
In this game, every man for is for them self, with no teams. When shot out, players go back to a “safe zone” until game time is over. Usually these games go very quickly. Game play continues until the time ends or there is one player left. The winner is the sole person alive after the time ends.
A small group of players defend a specific area or objective for a set time duration. Attacking team should outnumber the defenders at least 3 to 1. Attackers win if they take out all the defenders. Defenders win if they withstand the attack and successfully defend the area or objective for the designated time.
This particular game requires a large number of players (15-18 or more) to successfully enjoy the concept. A large group of players defend a specific area or objective for a set time duration. A very small attacking unit must take out all the defenders. When the attackers are shot out, they go back to a designated respawn point and then come back into the game instantly. When a defender is shot out, they join the attacking team. They must go to the designated respawn point and then come back into the game instantly with the attackers. The idea is that the attacking force will gain enough players to overcome the defenders. The defenders win if they successfully withstand the attackers for the set duration of time. The attackers win if they successfully take out all of the defenders before the game time runs out.
Placement of the Objective Box should be in a location where both teams can hear start, end and remaining time announcements; preferably in the middle of the field.
Medics - save downed players and keep them in the game longer.
Limited Respawns – limit the amount of player respawns. The winner is the team with the most players left on the field when time ends or when there are no remaining players alive on one side.
Capture the Flag (Objective Box)
The Objective Box should be placed at an even distance from both teams' starting point. The goal is to capture the Objective Box and bring it back to the starting point and the team who completes this wins. Since the Objective Box emits an audible Tracking Beep every 30 seconds, players know the general location of the Objective Box on the field at all times, keeping the action high all game long!
If a player is shot carrying the Objective Box, they must place it on the ground and go back to their team's respawn. Each player has unlimited respawns.
Objective Box Capture
The overall goal is to capture and hold the Objective Box until the game over siren is heard. The team who captures the Objective Box, can take it anywhere within the playing area of the field. Since the Objective Box emits an audible Tracking Beep every 30 seconds, players know the general location of the Objective Box on the field at all times, keeping the action high all game long!
Teams will not be able to take the Objective Box to the respawn area or within shooting range of any respawn point. If a player is shot carrying the Objective Box, they must place it on the ground and go back to their teams respawn. Each player has unlimited respawns. It is not recommended to use the Objective Box as a mobile bunker and should avoid being intentionally shot repeatedly.
The team who holds control over the Objective Box when the end game siren is heard wins. Control of the Objective Box means when the game over siren is heard a player has the box in their hand or without a doubt controls the area where the Objective Box is located. It does not matter if one team has held the Objective Box the whole game except the last minute or less, if another team gains control over the Objective Box, they win. If no team has control of the Objective Box when the end game siren is heard, the game is a draw!
Placement of the Objective Box should be in a location where both teams can hear the game start tone; preferably in the middle of the field.
Medics - Save downed players and keep them in the game longer.
Multiple Objective Boxes – add extra Objective Boxes (total boxes should be an odd number); team with the most boxes in their possession wins.
Return Objective Box to Location – team must return the Objective to a designated location, instead of their own start base.
Medics - save downed players and keep them in the game longer.
Specific Class Roles - create roles for individual players. For example, an engineer is the only one able to arm or disarm the Objective Box.
Rush Single Objective
The defending team has a set time place Objective Box on the field in a location where they can defend it. They must defend the objective for the entire preset game time. The attacking team must locate the Objective Box, arm it (by pushing the button for the preset duration) and then successfully “destroy” the objective (by allowing the Detonation Mode timer to reach zero).
If the attacking team successfully "destroys" the Objective Box, they win. If the defenders successfully keep the Objective Box from being "destroyed", they win. If the attacking team successfully arms the Objective Box, the defenders must disarm the bomb before the timer ends, otherwise they loose the game.
Rush Multiple Objectives
This game setup is perfect for running an operation/scenario. See the example map below for the complete visual. The key concept is having multiple Objective Boxes that must be captured in order. The first Objective Box time is set for 1 hour; the second is set for 2 hours and the third set for 3 hours and so on, depending on how many Objective Boxes in use. The times can be varied depending on field layout and length required for game, but times must be staggered evenly across all the Objective Boxes (example: 1st - 10 minutes, 2nd - 20 minutes, 3rd - 30 minutes or 1st - 30 minutes, 2nd - 1 hour, 3rd - 1 hour 30 minutes, ect).
One team is the designated attacking team that must capture the objectives by arming the Objective Box and successfully “destroying” the box. From that point they move on to the next point. The defending team must stop the attacking team from destroying the points. If the defenders stop the attackers on the first objective, they win. If the attackers successfully “destroy” the first objective, they utilize this point for their new respawn and move on to the next objective. The defending team must fall back to protect the next objective and they will use the following objective for their new respawn point.
Placement of the Objective Boxes should be in a pathway across the field so that players can easily move from one objective to the next. A location where both teams can hear the game start tone for the first objective, and game time is recommended.
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